John Poniske, who designed the
King Philip's War game and his fellows react to
Saturday's protest in Providence, Rhode Island. And I react to them and their lame arguments.
King Philip's War Outrage: Round TwoWe begin with Poniske's summary of the event:
A street protest occurred against my King Philip's War design and a second article has been presented in the Cape Cod Times. The link follows
http://www.capecodonline.com/apps/pbcs.dll/article?AID=/20100320/NEWS/3200324
In my response to the reporter, I thanked her for keeping her word in presenting a more balanced piece. I understand that those who are angered by the game have to be approached and quoted, but at least this time the newspaper offered the true purpose of the game. The more I read about the arguments against KPW the more I agree with my wife, "Some people refuse to be confused by the facts!"In the article, Poniske states the so-called "true purpose of the game:
"It is simply an attempt to recreate on paper and cardboard an occurrence in history," game developer John Poniske said. "It's too important, both in Native American history and in the history of this country, to ignore—which most of our history books do."In other words, his purpose is blindingly obvious to everyone. It's the same superficial reason given for teaching kids about Columbus or the Pilgrims: because it's history. People should learn things, especially things they don't know. Duh.
Keep that in mind as we proceed.
Gamers respondNow let's see some of the responses:
How silly. I guess some people would rather protest a game than a real injustice.How stupid that you're ignorant of the profound role of cultural myths and stereotypes in Native history. Read
The Harm of Native Stereotyping: Facts and Evidence and educate yourself.
It's like the satanic accusations to D&D players. People don't know/understand something, so it must be bad. My country was overrun by Germany, nevertheless I like to play the losers (i.e. germans).We understand what Poniske said (above). Do you understand that his statement doesn't address the game's ramifications?
Where's your evidence that replaying the war as an isolated event will educate people about its causes and effects? About its political, economic, and moral dimensions?
If there's some deep, meaningful aspect of the game we've missed, by all means let us know. Put up or shut up, in other words.
I really think the problem is that most people outside the wargame community have never even heard of the concept of a historical simulation or consim. When most people here the word 'boardgame' they think Monopoly, Risk, Clue, or disposable games based on movie franchises.Hmm...I think the problem is your simplemindedness. I.e., your childish attempt to switch to an
ad hominem attack rather than address the issues we've raised. Nice try if you can get away with it.
"True purpose" is obviousActually, I'm sure most people get the idea of historical simulations. I know I do. Poniske explained the "true purpose" above and seemed satisfied with his explanation.
The people leading the protests have visited the King Philip's War website and read the rules. Do you have any more information about the game than they do? If so, go ahead and present it. Again, put up or shut up.
People see something they don't understand (i.e. this game or D&D) and hence they believe something which was never intended. The game does not glorify one or the other side. It tries just to simulate a conflict. In D&D it was similar, people pretended to be for example sorcerers. However, religious people thought the game would encourage teenagers to become satanists. They didn't grasp the idea of simulating something. I believe in this case it is the same, these people don't get the idea of simulating a conflict and why.So people who don't know about the war and haven't seen the game are lecturing us about both. Funny!
Here we see the ever-idiotic "intent" argument again. News flash: What people intend and what they achieve are two different things, bright boy. Duhhh.
Some of the protesters have talked about the game's glorifying the colonists or the war, but I haven't. My arguments are the only ones that matter here.
I say the game ignores the war's historical context and moral dimensions. In other words, it sanitizes the war. Feel free to stop blathering and start addressing this argument.
Gamer unclear on what "fact" isAs I stated in another thread on this unfortunate situation, I am 1/8 Native American, and I can't find anything remotely troubling about this game. It protrays a historical fact, period. How refreshing it would be if the alleged "historians" quoted in the article would actually have taken the time to research just what wargaming is, the motivations behind the design and play of the games, and perhaps even contacted the designer to discuss their concerns.Let's ignore the ridiculous assumption that the critics have never heard of wargames and don't know anything about them. This assumption is unwarranted and asinine.
The game is still in pre-production mode. As far as I know, no one except the designers have seen it. Yet everyone here is talking as if they're experts on this particular game.
Nice try, boys, but I'm calling you on it. Prove to us that you've seen and played this game--that you're not talking out of your asses. Go ahead...we're waiting.
Perhaps the stupidest statement on this page is, "It protrays a historical fact, period." Really? So it's a fact that both sides decided whom to attack or massacre by the roll of a die? That the colonists and Indians had different goals: capturing towns vs. capturing leaders? I'd love to see the historical basis of those "facts."
What the game portrays is a small slice of "historical fact" abstracted to the point of unreality. What it
doesn't portray is the historical context, moral dimensions, or consequences of that "fact."
It's much like a Columbus game where the object is to sail across the ocean. Or a
Nazi game where the object is to herd people into railway cars. Without context, the game is false or misleading even if it's technically "accurate."
Gamer tackles Rob...look outSomeone dared to comment on my
Protesting King Philip's War Game posting:
I read that snippet as well and didn't see anything any more helpful or enlightening than I saw in the quotes I noted earlier.Pretty funny coming from people whose sole defense seems to be, "We understand gaming, though we can't articulate what it's about, but you don't."
It reminds me of religious organizations that immediately criticize movies or books dealing with religious subjects without having even seen the movie or read the book first.Even funnier coming from people who haven't seen the King Philip's War game because it doesn't exist yet. Can you say "hypocritical"?
The people defending Poniske without having seen the game are the only ones acting like religious nuts. These people have "faith" that games are harmless because their designers say so.
I also think the people quoted in the article are far too quick to take offense at slights, both real and imagined, and tend to look for reasons to become enraged.Offenders who blame others for pointing out their offenses...ho hum. We haven't heard that pathetic line of defense more than a few thousand times. For a few responses, see
Excuses for Racism in Video Games,
The "Cool Down" Defense,
Racist "Jokes" Are No Jokes,
Denial Ain't Just a River in Africa, and
Racists Can't Think Straight.
I still think that people like those quoted in the article remain willfully ignorant of the motivations behind wargaming, both in this specific instance, and in general.Wrong, dummy. But if you still think you're right, tell us the motivations you think we've missed. I can pretty much guarantee you I haven't missed them, but go ahead and surprise me.
Gamer almost "gets it"Poniske's posting isn't all bad. Someone named Nico actually tries to understand the Indians' position:
It sounds like they're upset that it's potentially being treated in a sanitized way, like a sterile event that didn't really happen. Treating war as a Manichean clash of totally irreconcilable people is not realistic in any form or context.
Also, it doesn't help that all of the places on the map use the Colonist names and borders.And:
"People don't know/understand something, so it must be bad." This is probably one of the arguments of the tribes--ie that the designer has not understood the conflict or the tribes' role in history.And:
The way I'm reading what professor Jennings is saying (a quick google search will reveal that she has written on both the Pequot War and the King Philip’s War)--even if it's a very short quote and probably angled by the journalist--is that what the game reproduces (which she would not be able to say without having seen it) is a non-native's view on the war and Indians, and by putting the Indians (yet again) in the center of a violent context--it reproduces the already cemented imperialist view of the savage Indian--an image that they have been trying to shed for a long time.Yes, that's one way of putting it, Nico. Even if the game were 100% accurate, like a recording of the war, it would be misleading. Why? Because it cements the view of Indians as people engaged
only in warfare. I.e., as kill-or-be-killed savages.
As for your fellow gamers, it sure is funny to hear white people who know nothing about the war lecture Indians whose ancestors fought in it about historical accuracy. It couldn't be more obvious that these gamers are reflexively defending their pastime without thinking. That they're parroting Poniske because "white makes right."
What Professor Jennings has missed of course is the abundance of board games that portrays the Pequot culture in a more nuanced way, away from the violence and savagery.Huh? I think we've all missed the "abundance of board games that portrays the Pequot culture in a more nuanced way." In fact, I don't know of a single game that mentions the Pequots. Please list this abundance of games for us, okay?
Gamers show their true color(s)...whiteFinally, we see what's really behind the defense of this game. As in every other conservative protest recently, white gamers assert their power and privilege. They won the war(s), so they get to write history, and no one can tell them differently.
In other words, watch as the racists come out of the woodwork:
Has anybody seen the people protesting this game? Are they even native Americans? Here in Oklahoma several tribes have adds on TV about their tribes but most of the time the people speaking do not even look like Indians! One add had a blond haired-blue eyed girl speaking for the tribe. I'm sure most of these people have some Indian blood in them. Yeah, enough to get on the rolls and collect the benefits!And:
Yeah, they're right up there with the greedy half-breed shylocks roaming Europe and the US....Julianne Jennings probably collects the benefits on top of her professor's salary and any grant she can get her greedy hands on....And:
If you don't think there are lots of people with very little Indian blood in them (I'm talking 1/8th to 1/16th) getting benefits you are full of it! Yes, I'll call them parasites. They take from the tribes and give very little back!There you have it...the conservative mantra about Indians. We saw it in
Columnist Shows How Racists View Indians and we see it here again. Real Indians are dead, today's Indians are phonies, and they're protesting only because they want attention and money. I.e., because they're "greedy half-breed shylocks."
Nice that your game appeals to racists, Poniske. Good thing you stripped the war of its moral dimensions so the Indian haters can enjoy killing the greedy bastards. That should make the game popular with all the Indian-bashing conservatives out there. Congratulations.
For more on the subject, see
Reactions to King Philip's War Game and
"It's Just a [Fill in the Blank]."Labels: colonization, education, games, King Philip's War, protests, racism